![]() ![]() ![]() According to the analysis and findings from (1) Metrobeat (personal project) (2) Interviews with David (Foundsounds), Joshua (Echoes), and Asmund (Podwalk and Recho) (3) Task scenario exercise survey results (4) Paper-prototype user test results, (5) Creative workshop outcomes, (6) Analysis of my 2 week user test, and (7) Creative workshop user test results, it was concluded that the existing applications do not provide an engaging user experience. This thesis is based on a research process with the main focus on executing a set of design principles within a participatory design approach, and qualitative research. Also, to take advantage of smartphones as a tool to help people record their soundwalk experiences to enable more people to create rather than just consume content. The idea behind this is to add a layer of awareness to the society, and also to enable people to practice listening more often and a bit closer rather than just walking through a space and focusing on their digital devices. This thesis investigates to find design solution to improve the engaging interaction experience of users with mobile soundwalk applications. We tend to be consumers and/or observers rather than contributors and/or creators of content which as a result we spend less time experiencing the environment which we walk through daily. In this contemporary world of advanced technologies and rapid development, where we are overloaded with information, we tend to spend too much time dealing with our digital devices to listen, read or watch different sets of content. ![]()
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